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Fast development of 2D games and visualisation apps in Rust with Piston

In the Rust ecosystem, Piston stands as the most advanced open-source game engine. Its intended modularity, pushing the limits of object orientation in its implementation, makes it difficult to grasp as a novice user. Despite of the piston_window crate providing a very convenient wrapper, I still felt a basic template was missing to effectively organise a client code.

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